On October 1, Sony put an AI upscaler on the base PlayStation 5. The library is called Quick Spectral Super Resolution, or QSSR. Marvel's Wolverine and Ghost of Yōtei were patched the same day to offer it as an extra graphics option. PlayStation Spectral Super Resolution on PS5 Pro is still the sharper version. QSSR is the cut that fits the older console: a smaller network, hand-tuned so the base machine can run it, born out of Project Amethyst, Sony's graphics work with AMD.
Insomniac's Mike Fitzgerald described more clarity in Madripoor and Shinjuku. Sucker Punch's Jasmin Patry said QSSR holds fine detail with a stability the base PS5 had not managed before. Sony says the library will be offered to PlayStation developers broadly, not kept as a two-game demo. None of that creates a second hours counter.
The firmware update is a different patch
The same morning, PS5 system software 26.06-14.10.00 went out. Its notes cover security fixes plus performance and stability. They do not mention QSSR. If you installed the system update and Wolverine still looks the same, you are not missing a hidden toggle in Settings. The upscaler shows up inside the games that shipped a patch for it. A console update can interrupt a session and delay the next sync. It does not recalculate your library.
Ghost of Yōtei's patch is two products at once
October 1 was also the game's 2.0 update, a day later in parts of Asia, Australia, and New Zealand. Owners who never buy the Complete Edition still get the free half: Beauty of Yōtei, a screensaver-style view of Ezo you can leave running; new Watanabe Mode tracks; the option to keep one armor's look with another set's stats; and a high-contrast accessibility setting. The paid half — the Echoes of Sekigahara story and the Most Wanted survival mode — arrives in the same patch if you own the Complete Edition or the upgrade. The Complete Edition itself is listed at $69.99 and also bundles the base game plus Legends.
Sony tracks the application, not each mode inside it. Sekigahara, Most Wanted, Legends, and a Beauty of Yōtei screen you left on overnight all add to the same Ghost of Yōtei row on your Games tab. You will not get a separate line for the expansion. You will get a last-played date that jumps to October and an hour total that can spike for reasons that have nothing to do with the story.
What will actually move in your log
Expect three ordinary effects, and one ugly one:
- Last-played updates when you launch the patch — Downloading is not enough. Opening the game is what the activity log notices.
- Hours lag — The Games tab often trails the session by a day. A QSSR comparison you did tonight may still show yesterday's total in the morning.
- PS5 and PS5 Pro stay one title — PSSR on Pro and QSSR on base are graphics options. They are not two products, and they will not split into two hour counts by themselves. Cross-gen splits are a PS4-versus-PS5 problem, not a Pro problem.
- Beauty of Yōtei will inflate the number if you leave it on — Sony described it as something you keep running at home. That is the game application open. PlayStation's counter has never carved "I was just looking at a mountain" out of the total.
Wolverine is the cleaner case. A graphics option you flip in a menu might add a few minutes. It will not invent a new game, and it will not rewrite the hours you already had from the September launch. If that total looks short, the cause is the usual one — a missed sync, offline play, or the June rollback — not the upscaler.
Related: whether idle time counts and where PS5 shows those hours.